ive been experimenting with multiplayer in godot lately
the multiplayer is working but there's no gameplay... and yet instead of working on some gameplay today, i made a create-a-kobold system lol
My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)
ive been experimenting with multiplayer in godot lately
the multiplayer is working but there's no gameplay... and yet instead of working on some gameplay today, i made a create-a-kobold system lol
No, actually, this is what you were supposed to do today. O_O This is great. Near endless kobold creation!!!
Hey, maybe you can make it part of the game play :3