wick

neurobiologist ± game & web dev

My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)


Crescent Loom
crescentloom.com/
Gaaaaaaaay 🌺
wick.itch.io/aesthetic

wick
@wick

We're playing mostly zero-G so she'll be flying around most of the time but it also has a walking mode, which was a very fun design constraint. Inspired by the vulture droid fighters in star wars.

Also I'm super impressed by the quality of the renders that come out of lego Studio! I'm also rendering a spinning gif but it'll take like an hour.


wick
@wick

I'm still missing some pieces to fully match the design and some of the colors are wonky but it's close!


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Thanks! 😁 It is a bit dangerous because in Studio it's not always clear how common a piece is, so you can end up accidentally relying on something that not a lot of stores have. (but that's fun too because then you have to improvise with other pieces once you have em in hand)