wick

neurobiologist ± game & web dev

My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)


Crescent Loom
crescentloom.com/
Gaaaaaaaay 🌺
wick.itch.io/aesthetic

Some friends took me out to a ski cabin this week where I didn't have my laptop. We only had a deck of cards, so there was no way to play anything related to Lancer.

Soooooo I now have a potential hack of Lancer PvP where you and your opponent draft NPCs via cards, play a short battle, and then do another round of drafts upgrading your squad. Kind of like those autobattlers. Excited to try it out.


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