Unemployed 30-something slinger of too many words. Would happily invite people into my own little worlds if only anybody asked. I own an unwise amount of golf simulators (approaching four shelves now!) and otherwise tinker with retro computers and assorted video game nonsense.

LGBTQ+πŸ‘
DOSπŸ‘Œ
πŸ‚πŸ’©πŸ‘Ž


Leave me a tip? Maybe?
ko-fi.com/wildweasel
Golfshrine Online
netizen.club/~wildweasel
Everything else I do
wildweasel486.github.io/

I was never really dedicated enough to be a mapper. Like so many of my interests, I managed to learn just enough about Doom Builder to make things that were aesthetically pleasing to me, and then proceeded to never actually do anything with that knowledge. Well, I did release one level in 2009, that earned middling reviews and generally wasn't considered very interesting. Even that level was comprised of pieces of other attempts at starting maps - eventually one does amass enough scraps of works-in-progress to create something resembling a finished product.

That in mind, these shots are from a map that dates to 2010 (The Year Of Our Doom +17). What you see in these pics is all that exists. It makes heavy use of both NMN Corporation texture packs, and I can't remember where the skybox came from. But hey - it's something.

Considering - for a number of reasons - I haven't really tried to make anything in Doom for the last three years, I might as well be proud enough of something to show it to people.


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