I was never really dedicated enough to be a mapper. Like so many of my interests, I managed to learn just enough about Doom Builder to make things that were aesthetically pleasing to me, and then proceeded to never actually do anything with that knowledge. Well, I did release one level in 2009, that earned middling reviews and generally wasn't considered very interesting. Even that level was comprised of pieces of other attempts at starting maps - eventually one does amass enough scraps of works-in-progress to create something resembling a finished product.
That in mind, these shots are from a map that dates to 2010 (The Year Of Our Doom +17). What you see in these pics is all that exists. It makes heavy use of both NMN Corporation texture packs, and I can't remember where the skybox came from. But hey - it's something.
Considering - for a number of reasons - I haven't really tried to make anything in Doom for the last three years, I might as well be proud enough of something to show it to people.
