Unemployed 30-something slinger of too many words. Would happily invite people into my own little worlds if only anybody asked. I own an unwise amount of golf simulators (approaching four shelves now!) and otherwise tinker with retro computers and assorted video game nonsense.

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shadsy
@shadsy

Today's treat from VGHF is really personally exciting for me to share. For the last two years, we've been working on a digital library platform, where you'll be able to remotely browse and access our collections of game history materials and magazines. And now we're showing it off for the first time! (That's me, in a rare on-camera appearance!)

This has been my main project at VGHF, and it is super exciting to finally share what we've been up to. This is where we're heading in the future: recovering exciting content and sharing it through our library platform. We're so excited to be building a digital-first library dedicated to game history research, and we hope you like what we've shown so far!

If you're a game researcher, please send us some feedback! We're still in the process of building this and we'd love to see what you like about this and what you think is missing.


mooware
@mooware

Better keep an eye on that Bubsy, before something pawsibly goes wrong.


shadsy
@shadsy

We don't know where he went, we are very concerned.


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in reply to @shadsy's post:

fantastic stuff, Phil! very exciting and professional looking.

random question, could you see some potential item donations being so sort of trivial that they just gum up your works, because it's a lot of work to process and generate metadata for everything?

for example like, if someone had hundreds of business cards collected at a random E3 or something. is there such a thing as too trivial? (and for that example, would you post scans of people's decades-old contact info?)

Thank you! This is a fun hypothetical because someone did donate their binder of business cards to us lmao.

For something like that, we're keeping the metadata broad because we'd rather just get it done and out there rather than be perfectionists about it. The good news is that we can keep expanding the metadata as we go, so if we get a lot of research inquiries on, I dunno, Miyamoto, specifically, we could tag places where his business card shows up.

In terms of whether something is too trivial for the collection... we're making judgment calls as we go? For an example, one of the videos we got from Cyan is a FOUR-HOUR VHS tape just testing the day-night cycle in realMyst. We probably do not need to keep that (especially given the file size). But business cards absolutely count because they give us insight into people's jobs/roles and how the industry was networking.

Ah this is so cool! Excited to see all of this going online.

One question though, will PSDs be converted over to another file format? I've noticed in some of the GamePro art CDs y'all put up that they some have lots of layers, and sometimes early concepts of art behind them or there's extra data outside the cropped part. Would those be available to the public still? Or would those get converted to PNG and the layers would get lost in the conversion.

For the sake of presenting things in-browser, PNGs are getting rendered down, but we're also preserving the original files. The GamePro CDs are among the things we'll be mirroring on the Internet Archive if people really want to get to them, because we don't see why we can't provide direct access to those since they were meant to be produced.

I don't really have any good feedback to give I'm just really giddy getting to browse through the database y'all are building! This is so so very exciting. Are the development documents y'all get your hands on eventually going to be tagged into more specific categories or is that maybe too big an undertaking? Mostly wondering as, like, an artist who would really love to specifically dig through art-related guidelines etc but maybe not have to browse through several nested layers to find if that stuff is there or not.

I've been thinking about that! We're purposely starting out broad and tagging stuff mainly by company and broad category ("Artwork," "Development materials." etc.) because we still don't have a huge collection yet. But I like the idea of trying to build up a stronger vocabulary in advance. Making a note to think about this once I get back to things