Unemployed 30-something slinger of too many words. Would happily invite people into my own little worlds if only anybody asked. I own an unwise amount of golf simulators (approaching four shelves now!) and otherwise tinker with retro computers and assorted video game nonsense.

LGBTQ+๐Ÿ‘
DOS๐Ÿ‘Œ
๐Ÿ‚๐Ÿ’ฉ๐Ÿ‘Ž


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ko-fi.com/wildweasel
Golfshrine Online
netizen.club/~wildweasel
Everything else I do
wildweasel486.github.io/

harry
@harry

GROVE is a stealth combat game for 2 players, sharing a single controller.

Both players are invisible while moving.

You must discern your own position and your enemy's based on environmental cues, then attack them with a melee strike.

But be careful. After attacking, you are visible and unable to attack for 2 seconds. Plan your attack well or be left vulnerable.

v0.3.7 is available to download now at https://truebug.itch.io/grove

This is my first game development project and I'm using Godot, which so far has been really friendly and fun to work in!
If you play the game or have any feedback do let me know!


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in reply to @harry's post:

i started with a course on gamedev.tv which i put on hold the moment i had the tools to get an extremely basic working prototype together. just jump in and start fucking around honestly!

returning to this comment after sleeping on it... my advice would be to get stuck in to any "intro to godot" course/series you like the look of and is available to you. then, once you have a working knowledge of how godot operates and have created some tiny little demos to get your bearings i would say take a look at Lukky's videos covering all the different nodes in godot. its not a deep dive but it will show you the kind of building blocks you have to play with (i had NO idea about how simple 2d lighting was before watching is 2d node overview vid) and then let the ideas flow from what you can achieve. if you see a node or system within godot that sparks an idea or looks fun, follow that.

then just keep googling and learning and making things so you understand more about the way gdscript works.

then keep making tiny little changes to whatever you're making and build up to something fun and interesting.

drop me a message if you have any specific questions! (but im still very very early in the learning process too)

This is a really thoughtful answer, thank you so much! Honestly, itโ€™s probably mostly a matter of just acknowledging that itโ€™s going to be a while before I can even consider the kind of complexity, let alone scale, I was managing in Unity, and I should affirmatively focus myself on smaller work for a while.

I might indeed take you up on the offer - excited to see more from you!