PokéRogue's a freaking miracle game, dude. Get used to it.
29 (may 4) ° Autistic ° Bisexual ° Should really stick to art or music, we swear
PokéRogue's a freaking miracle game, dude. Get used to it.
so theres a bit of a kerfuffle with unity lately, huh. something of an oopsy-fucko. if you're just now getting into game dev and hearing this news about unity, or if you've invested a lot of time into unity and aren't sure how to proceed, it might be very daunting for you! luckily, there are a LOT of options for making all kinds of badass games in ways that don't ask you to pay twenty cents every time someone plays your game
it sounds like this calls for a master post! and who better to write one than me, a creature who has never finished making a game in its entire life
i'll (subjectively) rate each tool based on its skill floor (how much expertise you need to make a basic game) and skill ceiling (how far you can push it to do extra stuff). 1/10 is like, "i don't know how to code at all", 5/10 is "expects you to have a handle on code and asset usage", 10/10 is "wizard master" or "professional studio type shit". i'll also put some quick notes about what each engine is capable of