I'm trying to create a functional basic combat system for my system that's not completely useless(alla DnD5e) but still does compete with actual weapons. An uppercut to the ribs should do something to a mook, but not as much as anything.
So far I have the idea of everyone has a basic set of possible actions and of them there's stuff like light attack, heavy, and push, etc. But i need more to ready flush it out. If you know any system that has something to inspire let me know.