Artist, game dev, musician and writer. In my normal era.
 
Just finished covering the Zero Escape franchise on @ZeroContext so I'm currently free from video games.

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diy show calendar (nj-ny-pa)
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janejana
@janejana

This is Sakura Flamingo Archives. It's currently the most expensive thing in my collection; [PriceCharting puts it at $659, and earlier this year, some truly deranged soul forked over $969 for it. No video game is worth this kind of markup, but Sakura Flamingo Archives, especially, is Not Worth It.


gosokkyu
@gosokkyu

iirc the dev for this project said on twitter or somewhere that all the programming and debugging/pre-cert was handled by a single person, and they got the game through MS' certification process by simply submitting it repeatedly with zero changes in the hopes it'd somehow make it through, and after a few tries, it did

the main creator of all those games moved on from KLON a long time ago but is still truckin' and still working with all his old Milestone creations (albeit with a stated aversion to putting out any more ports)—their new company is called RS34 and they've released a few experimental 3DS games (one of which was localised, and all of which are now commercially unavailable) and two new Switch games (one of which was released globally by a ramshackle publisher that's liable to disappear any day now), with a third on the way

they're weird and have become progressively less conventional over time and I don't even think I like most of them, but I can't help but root for dude


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in reply to @janejana's post:

in reply to @gosokkyu's post:

Oh, that's really interesting. Everything I've heard about MS Japan's indicates that "keep trying until you inexplicably get certified" was the norm so...lol.

I'm so on the fence on Radirgy & related series. They're so distinctive but...kinda painful to actually play....still, I'm glad the dev is able to make the games he wants to.