Artist, game dev, musician and writer. In my normal era.
 
Just finished covering the Zero Escape franchise on @ZeroContext so I'm currently free from video games.

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diy show calendar (nj-ny-pa)
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in reply to @Thew's post:

the best part is it really WAS a shader compilation error, not an intentional joke. I was working on translucent surface rendering, which involved multipass rendering into some intermediate targets, and one of the early passes failed to compile but the specular and compositing shaders didn't, resulting in Shaded Shader Error