The problem with making text adventures is that there's always something you forgot to check. I just uploaded the final version of my competition entry to IFComp, and I didn't even have time to relax and feel good before I realised there's a really critical oversight where the player character can try to destroy something they absolutely shouldn't be trying to destroy and I'm too tired to fix it right now. Luckily there's no actual effect so it's not game-breaking, but it is embarassing and obviously wrong. I bet there's more where that came from. By the time the deadline rolls around I'm going to be uploading the _final final FINAL (this time for real) (1) (1) version to IFComp.
Even if I don't fix that, though, I'm past the finish line. I have something ready to go for this year's IFComp which I think I'm proud of. Some of my own jokes made me laugh when I was playing through it this week as one last testing pass. I think it's good and I hope people like it. Will put a proper announcement up once the comp starts on 1st October. Looking forward to the comp starting and people getting to play my deeply stupid puzzle adventure game 🤡
Game is bug-fixed as far as I can tell and uploaded to IFComp and ready to go on 1st October
Now I get to stop working on it until someone finds a critical game-breaking glitch on 2nd October
