witchpixels

More games, less gender.

(🇬🇧 they/them 🇩🇪 es/ihm)

🏹Aro♠️Ace

I'm an non-binary game developer from Canada. I write web services and make small games and tools in Godot, and am a strong believer in open source.


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posts from @witchpixels tagged #gamedevelopment

also: #gamedev, #game dev, #game development, ##gamedev

nex3
@nex3

is that it shines a huge light on the risk to users and intermediaries of having any telemetry at all in their infrastructure. The only reason they can conceivably enforce this for older Unity versions is if the software distributions are already phoning home every time they run an install process. Presumably, when a Unity game was made five years ago, no one (including Unity!) expected the telemetry to be used to extort devs down the line. But times changed and heels turned and now it is.

Which makes this a pretty dire case study for anyone else who's looking at infrastructure that has, or wants to add, some kind of telemetry. Sure you say it's just for collecting error reports now, but what happens five years later when your company gets bought by a hedge fund that starts sending out bills per user install?


witchpixels
@witchpixels

very much this. It's one thing for an open source project, like KDE, to include telemetry to prioritize improvements, and even debatably different for game devs to put telemetry in their games that they own for such ends.

But a for profit middleware company offering no opt-out: this was always going to be used to strong arm developers, it was only a matter of time.



Probably the only time I'll write anything that qualifies as news, because normally I sit on articles for... looks at worker co-op article... years...

I'm not aiming to retread what's been written about by game devs who are mid-project and basically stuck abandoning their game, or eating the cost.

Rather, I think Unity has made a major misstep in cashing in the scraps of good will they had in confusing market dominance within a niche with holding a monopoly over one.

There absolutely are high-quality alternatives in the open source space that can absolutely be used to deliver the kinda of games that are going to be most impacted by this transparent move to extract more from small devs.



Maybe this is just a games thing but I'm always perplexed how every company I work at never seems to have their build system in order.

Time and time again it's always a source of consternation.

On the other hand, once a project has passed the bar of thing-I'm-going-to-actually-finish I get deployment set up and keep ensuring I have green builds along the way.