This is one of those questions that's hard to answer in part because I have to like, flip off the part of my brain that demands abject humility at all times and be like... Proud or self-congratulatory about something but.... I think right now it's actually my grasp on graphic design as a component of my illustrations? I'm really proud of how I use text and textural elements to help frame work the way I want it to be seen, as an emotional and atmospheric tool as well as purely functional... the artbook is going to be a key example of this I think, but i'm attaching the work I did for CAIN recently that best exemplifes this imo. I was enormously proud of this piece "in context", more than I would be if it was isolated as a transparent png. it's a skillset I really admire in a lot of folks on JP and SK twitter who use this kind of graphic treatment to elevate character designs - a lot of very finely constructed typopgraphy, a willingness to embrace maximalism etc. I love graphic design that is beautiful not functional. You can imagine how much my teams in game dev hate me for this hahahah, but i'm grateful for all the long suffering UI artists i've worked with who drag me back to reality when necessary.
