wobblegong

Thinkin' about animals....

  • 🐟/🐠/they/them

deviantArt: jWobblegong

*tiny furry cheeps*


Dragged a pal into Bad Game semi-premade group stuff tonight and saw the rarest and most special of Bigfoots: RNG'S Chosen. This stranger did the same bullshit "let RNG pick your build" as the rest of us except they did unprintable favors for Lady Luck beforehand, I guess???, and got handed The Build They Actually Wanted. Their output was higher than the entire rest of the group combined.

Because "RNGsus take the wheel" mode is chaotic, the game gets subtly tuned to compensate-- players will on average suck ass, so everything else gets nerfed a bit to keep the meta-statistics lookin' good.1 This means that someone with a build that would be good and desirable and correct under regular non-RNGsus circumstances becomes a rampaging demigod who can be stopped by nothi–
A single enemy Reflects an attack to bounce one of the godkiller nukes back to Mx. RNG's Chosen totaling at least six times Mx.'s total hitpoints.
Who can be stopped by very few things except damage bounces, I guess. (They were a good sport about it and agreed it was a very funny KO.)


  1. For the unfamiliar, a common example of meta-stats is time-to-kill. If a monster has X hitpoints, and a player does Y damage per second, it will take Z seconds to kill the monster. A wise game dev figures out what they want Z to be and works backwards from there to calculate X and Y, because Z is what matters for making sure players have fun!

    In practice this is both a very hard horse to stay in the saddle of and also really important, because a fun video game neither drags things out nor pulls a "ride's over, everyone off" right when it starts to get good. Gotta aim for that blurry sweet spot. Luckily in a game mode where everyone sucks more than usual, it (IN THEORY) isn't too tricky to adjust for it.

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