wooby

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in reply to @wooby's post:

honestly i don't care however the fuck it's implemented as long as it feels good. i see so many indie games with player movement that very clearly boils down to just if (isPressingRight) position.x += speed and it always bothers me so much

i don't think i can think of a single reason you'd want that though! objects have mass, moving them is a continuous effort, spread that shit over a few frames at least

not necessarily, you could build just the quake movement code as a separate server executable, and RPC or otherwise communicate with the process from the game itself. it’s not a library and it’s not linked, therefore completely legal! (disclaimer: this is a terrible idea please do not actually do this)