
meadow (from real life) // mid20s // I'm bnuuy π° and also deer π¦ and also a few more // wow!~!! //
π©΅ @choir
π @queeronfire
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I want the spikes to get bigger and smaller as I talk, i can do the programming for that but I need it to be rigged correctly and I have no idea how to do that
I can think of a couple ways to do it depending on how exactly the models going to be used.

If you are fine with all of them scaling uniformly then a single bone in the middle would be the simplest. (pictured right) Then you just need to control the scale.
what you're doing should also work fine, with a bone for each spike.
then you can just move the bones along their local y axis to make them grow in and out.
I just manually assigned the vertex weight for both of these
wait did u genuinely just do the whole thing??? WHAT wait uh , , , can I use what u did it looks perfect
the one on the left looks like exactly what I'd like because I'd like half the spikes to move at once and the other half to move in a separate group so I can get some variation but not too much.
but like, the two halves being every other spike, not just the left half and the right half
idea: depending on how big the file is you could email me, meadow@wowperfect.net