but three.js is uuuugly so far and I don't know how to make the lighting look better... anyone know about shaders or stuff I could ask about this?
the exact problem is that everything looks washed out, in the godot version all the lights' colors are really vibrant and that's not the case here for some reason
I copied over the exact same types of lights at the same colors positions angles and intensities and this is the best I can get after some fiddling around with it
I'm guessing it has something to do with the fact I'm using MeshStandardMaterial and that's just going to be ugly? idk





