- winged sandals that give you a flying speed of 2.5 feet (you need to Dash to move one square)
- magic soap that makes you stinky unless you say the command word. the word is on the soap but it gets eroded as you use it.
- microscopic magic greatsword. a speck of grey dust that you can flick at someone for 1 damage. a critical hit does an extra 2d6 damage. afterward it's impossible to find without a magnifying glass.
- a magic warhammer that always hits but can only ever do 1 damage. it squeaks when you hit something with it.
- booster pack of many things. contains 6 random many things cards including one rare and one holographic.
- baseballs of striking. you can make an athletics check to throw the ball into the air and hit it with a bludgeoning weapon. if you hit, you can make a ranged attack with the ball using your strength. if you miss it bonks you on the head.
- arrows of healing. heals anyone you shoot for 1d4 HP... after you deal the attack's damage.
- shortsword of thrusting. always crits, but after one use the blade goes flacid and can't be used until the next day.
- hat of mindreading. broadcasts the user's thoughts to every nearby character uncontrollably.
- ring of teleporting that can cast teleport once per day but only to the exact spot you're already standing in.
- perfectly balanced throwing knife that always hits the target with the handle instead of the blade. does 1d3 bludgeoning damage.
- blindfold of invisibility. only works when covering your eyes
Prices may vary, check your local retailers.
