translating things, building chill software for my friends, playing ttrpgs, making procedural vector art, learning piano, writing unhinged Utena fanfics, and just vibing



nex3
@nex3

is that it shines a huge light on the risk to users and intermediaries of having any telemetry at all in their infrastructure. The only reason they can conceivably enforce this for older Unity versions is if the software distributions are already phoning home every time they run an install process. Presumably, when a Unity game was made five years ago, no one (including Unity!) expected the telemetry to be used to extort devs down the line. But times changed and heels turned and now it is.

Which makes this a pretty dire case study for anyone else who's looking at infrastructure that has, or wants to add, some kind of telemetry. Sure you say it's just for collecting error reports now, but what happens five years later when your company gets bought by a hedge fund that starts sending out bills per user install?