xkeeper

welcome to my personal hell

dragon warrior iii for the game boy color describes me as "stubborn", and i'm tempted to agree with that assessment


co-owner tcrf.net. i run an old forum, jul.
i've been around the internet since '01.
i generally feel like the internet
peaked somewhere around '07.


private: @xkeeper-PLUS
18+: @xkeeper-TI


plural / some kind of digital therian thing.
still discovering myself.
all of this is new to me.


discord / telegram
@xkeeper
signal
Xkeeper.99
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in reply to @xkeeper's post:

more games need this (i've always adored the OST of of mirror's edge for it, scoring the levels with electronic ambience until something justifies putting a BGM with a beat down), but while you can use like, FMOD in the big two engines (and godot if you're willing to do some hair-pulling, it looks like), the ideal solution (for flexibility, or at least in my dreams anyway) would be sequenced music with robust engine-side control for tempo, channel volume, pattern seeking, and parameters of basic DSP effects (low-pass filters, reverb), but such a thing simply does not exist as it stands