
dragon warrior iii for the game boy color describes me as "stubborn", and i'm tempted to agree with that assessment
co-owner tcrf.net. i run an old forum, jul.
i've been around the internet since '01.
i generally feel like the internet
peaked somewhere around '07.
private: @xkeeper-PLUS
18+: @xkeeper-TI
plural / some kind of digital therian thing.
still discovering myself.
all of this is new to me.
I wonder how much of a boost Glitch Art got from the NES' propensity for glitching background tiles even in otherwise healthily operating games. (most notably in the color/tile artifacting you get on biaxially scrolling games, but even in single-axis scrollers like Metroid)
the ol' green question blocks in mario 3 bug, among other things
it is still fascinating to play a game on a real console where the pins aren't quite connected properly and the visuals go wonky
I never had that happen in Mario, but in SaGa2 on the gameboy, there's a particular pin that, if you blocked it off, the game wouldn't allow you to load a saved game, instead starting you off in a new game with a party of four paralyzed beholders, and encounters and map transitions not workng.
I wish there was some way to play that in an emulator.
I seem to remember hearing 21 once? It came up once in a conversation with my now-estranged brother and i have never been able to google it to find anyone else saying.
And it looks like the address pins go from 5-21 so if my memory is in the ballpark and it's hitting the MSB address line, that could explain it leaving the map, graphics, and engine data largely intact but fucking up the scenario data.