yaodema

Eventual artist

  • she/they

https://yaodema.com/


building the Hyperion setting, writing and drawing comics for that and others' worlds -- plus making tools for others to use for their own art!


Researchying (OOPs lore and other things)


I made that transformation hazard sign
(and self-replication too)


Zelda years old (1986)


definitely an interesting experience, though getting all 11 tapes in one run felt like a ton of RNG, even as I got better at working the extremely-manual controls and targeting the weak points on turrets and especially on drones

for those not aware, Receiver is a game that I'd best describe as a "gun simulator" rather than a first person shooter. in most FPSes, you hit R, and go through an animation where you take a magazine out of your gun (or shake out spent shells) and then put a new one in (or load shells one by one). in Receiver, there is no such animation; you manually handle putting bullets into magazines and the magazine into the gun, loading a round so you can use it in the first place, and so on. it sounds a lot harder to keep track of than it actually is, but it does mean you have to be a lot more active with how you handle the weapons than in almost any other game out there. (Hot Dogs, Horseshoes, and Hand Grenades is the only other one I can think of that goes this deep)

damage is purely positional on the robots you're fighting against, and your own health is handled in a completely "dead or not" system, though falling from too far a height will kill you just as fast as a bullet hitting you. I went through a phase of always trying to target the battery to disable turrets and drones, then realized that at a far enough distance it's sometimes better to just disable the weapon, or the camera, which makes the drones just as harmless. the funniest option is disabling the ammo feed on the turret, since that means they can shoot at you... once. and then no more ammo will go in!

now that I've finished a run of Receiver 1, I'm good to actually play Receiver 2... which many would tell me I should have done in the first place. though I'm definitely disabling Threat Echoes before steaming that to the usual Discord; those aren't fun for someone to encounter without a long in advance content warning that they exist, and I can't put a CW on a Discord stream...

and yes, I know Receiver 2 is the better game and is actually balanced, and not as difficult from the get-go. I can't explain why I felt like I had to do Receiver 1 first, but it's over now


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in reply to @yaodema's post:

the wild thing is they made this in 7 days, for a game jam. though the RNG feels hideously unbalanced in Receiver 1, since they haven't really touched the core loop since they first made it in 2012. they added modifiers two months ago though

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