Figured out a method for 3D pixel eyelids that looks a lot better, AND got the pupil rigging seemingly working properly on a non-spherical eyeball mesh
(5,658 triangles. FX controller next)
building the Hyperion setting, writing and drawing comics for that and others' worlds -- plus making tools for others to use for their own art!
Researchying (OOPs lore and other things)
I made that transformation hazard sign
(and self-replication too)
Zelda years old (1986)
Figured out a method for 3D pixel eyelids that looks a lot better, AND got the pupil rigging seemingly working properly on a non-spherical eyeball mesh
(5,658 triangles. FX controller next)