yaodema

Eventual artist

  • she/they

https://yaodema.com/


building the Hyperion setting, writing and drawing comics for that and others' worlds -- plus making tools for others to use for their own art!


Researchying (OOPs lore and other things)


I made that transformation hazard sign
(and self-replication too)


Zelda years old (1986)


bobskunk
@bobskunk
voice_input.wav (sailor's hornpipe) - unknown/garry newman
unknown/garry newman
voice_input.wav (sailor's hornpipe)
00:00

EDIT: I fucked up!!! goldsrc first used MILES for post-2001/pre-steam multiplayer voice chat since 1.1.0.8!!!! speex was steam-era!!!! my nostalgia was a couple years late, and that's probably because that's when micspam really took off. my speex recreation was WRONG, even though it was similarly fucked.

gravis pulled through, this is the 100% genuine and authentic reproduction, go here and scroll to the last post instead: https://cohost.org/cathoderaydude/post/4085453-i-reproduced-bobskun thanks @cathoderaydude and @isyourguy for getting it right.

original post:

like original retail WON half-life (well, honestly, a couple years of patching later, 1.1.0.8 from sept. 2001) voice chat used the speex MILES speech codec, it was really bad because it had to do two things: encode/decode on our 400mhz shitboxes that are already busy with crowbars and gluon guns, and send/receive it over a 33.6kbps link that is also trying to shout at us where all our snarks are presently located and going

BUT you could talk to people! with your mic! on the computer! while you shoot them and not have to stop to type!!! INNOVATION

rather quickly someone (who happened to be the garry newman who would then to go on to create garry's mod, go figure!!!) figured out how to pipe in a specifically rated/sampled wave file directly

he released it with the fucking most incredible sailor's hornpipe/popeye ass song possible and you really should hear it before what i'm gonna drop in the next post


bobskunk
@bobskunk
voice_input.wav (sailor's hornpipe) SPEEX EDITION - unknown/garry newman
unknown/garry newman
voice_input.wav (sailor's hornpipe) SPEEX EDITION
00:00

THIS. THIS RIGHT HERE. is ALMOST what it sounded like when it was coming through, and it was overpowering most of the other audio, including the breaking up screams of two or more people shouting "TURN IT OFFFFF" while shotguns and explosions and rapid fire glocks and sentry guns and terrorists win is going off at the same time, with a few bonus pauses because of dropped UDP buffer simulated in


i hadn't heard it like this for at least 15 years because they removed the speex MILES codec in favor of a marginally better but much less funny one (speex), and then replaced it again later with opus or whatever steam voice is called i think

but i found an old speex encoder and cranked it down to a low bitrate hoping to emulate what WON/retail goldsrc used for voice chat and, friends,

it felt like recovering the lost last words of my great grandfather from an edison wax cylinder except those last words are "are you guys going trick or treating"

it was a while ago i did this and i only now posted about it
More or less the params I used:
"C:\Program Files (x86)\Speex\speexenc.exe" --quality 2 --bitrate 24 --comp 1 voice_input.wav voice_input-speex.wav
I also did some fucking with it in Audacity.
to get it right, input sound must be mono, 16-bit, 8000khz PCM
This is using Speex 1.0.4 from 2004

still useful and funny if you want to make some really fucked up audio


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in reply to @bobskunk's post:

edited them into the main post

the params i posted I boosted and normalized and fucked around with but that WILL get you the specific crisp of goldsrc speex voice, and you can verify it with the same voice_input.wav from the fileplanet download

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