It is strange, opaque, mundane and terrifying, and bears all the hallmarks of a deeply, beautifully self-indulgent project.
I think the best way to describe it is to describe the first-time player experience. You boot it up and get a little content warning screen—gore, flashing lights, disturbing images, yeah, good to know—and moments after you click the little continue button, a cluster of slightly dusty pattern-recognition neurons lights up like a christmas tree.
Hey, do some of these UI sounds seem... familiar?
You check out the tutorial. As the game loads you into a level that looks like a low-effort Counter-Strike Source map circa 2005, a message flashes up, front and centre:
Node Graph out of Date. Rebuilding...
Wait a goddamn second.
