yotsuben

this user is riddled with disease

graphic designer, video editor, podcaster (the good kind, I swear), and lego-liker

 

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yotsuben
@yotsuben

Above: the anime OP I created for our finale.

It's been a long road (a bit over three years, actually!), but tonight I wrapped the Star Wars tabletop game I was running for a group of friends. Overall, it was a really great time, something I'm proud of! I learned a lot about DMing during it, my strengths and my weaknesses at running a table, and while there were some minor stumbles here and there, it was on the whole a fantastic time with friends. We were running on a PbtA Star Wars mod for it, although we started with a different PbtA Star Wars mod that I found too unfinished and unwieldy for the first year. After the switch things were much smoother!

Our players were @dessy as Vee, @gameboy as Vanta, @florashark as Rhu, @rosenonsense as Victor and Vita, and @saintsebastian as Jazz. Like many tabletop games, the plot is a little too winding to summarize here, but essentially they were a ragtag crew that took out Grand Admiral Titus (an original villain, the father of Victor and Vita, natch) who was threatening to stage a coup within the First Order and then the galaxy. This all took place during the sequel trilogy time period, essentially as the Resistance fucked off to Exegol to take out Palpy, this crew did the real work to save the rest of the galaxy. :eggbug-wink: Of course, plenty of Star Wars bullshit happened along the way, such as messing with the Hutt Cartel, podracing, train heists on snow planets, finding a Sith artifact, solving a murder mystery dinner, talking to the Eye of Webbish Bog to get some visions, discovering a Senate betrayal, visiting the Grand Admiral's secret vacation home, rescuing a player from The Citadel, and then crashing the Nazi election banquet on Coruscant in the old ISB building. Oh, and Force witches, some zombies, and Monkey Ball death games. You know how it is with tabletop!

I also made an anime ED for the game as well:

Simply put: I cannot end a game quietly. I had to do it with a bang and huge surprises. Most of the players were unaware of both of these videos before I streamed them to the group tonight. Fun times! Hopefully you can enjoy these in some way, too!


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in reply to @yotsuben's post:

Hmm, definitely there were a few moments where I could tell what I had improvised had disappointed players. I did try to reintegrate what they had hoped would happen in other ways later. Some of that didn't happen until World Ending Game in the final session, but I did my best to eventually make sure nearly all of the important beats were hit for all players!