yotsuben

this user is riddled with disease

graphic designer, video editor, podcaster (the good kind, I swear), and lego-liker

 

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Iro
@Iro

Larian has been (for the games industry) relatively open about how they really don't want to do another Baldur's Gate (nor do they appear to want to work with WoTC again), and more power to 'em, but they did kinda ruin it for everybody else.

Let me clarify. While I do not personally like Larian's style of CRPG (aka the "I want to stack boxes and make gas clouds explode" school), they've definitely put out the most "AAA", produced, impressive-at-a-glance CRPGs over the past several years. And good for them! It seems like it's working out! But I do kinda feel like it's an ill portent for the genre because they raised the bar too high.

I'm not talking about a Disco Elysium style "this game is so good that everything else in the genre pales by comparison", I'm talking specifically from a development standpoint. You can watch Josh Sawyer's postmortem for Pillars 2 where he talks about how Divinity: Original Sin 2 set a new standard by having full voice-over, and consequently put pressure on Deadfire to also have full VO, which wreaked havoc across the game's production. Hell, even Disco Elysium patched in full VO when it really didn't need to.

I expect Baldur's Gate 3 to only magnify this problem. It's already sold over twice that of D:OS2. At least part of why I wrote The List last year was to sort of say, "look, this genre isn't usually like this"... but public opinion on BG3 hadn't yet quite swelled to the point it has at present.

(aside: so far, my extremely boring conspiracy theory that the best way to get a game to do well is present it as though it's made of money has not quite been proven wrong)

Like, I mean, take roguelikes. My favorite early entries in the past decade's boom were Spelunky, FTL, Crypt of the Necrodancer. Now, it feels like every roguelike is either a Hades clone or a Slay the Spire clone, and I can't exactly blame anyone for that, I understand how we got here, but... man. MAN. If someone's making a CRPG now, what are their options? Try to make it like BG3, where you don't have the development resources for that shit? Try to make it like Disco Elysium, where you don't have the writing chops? Try to make it like a modern Bethesda game, where it means it's fundamentally boring? No good options!

This is to say, regarding Baldur's Gate and DnD video games, WoTC/Hasbro built themselves into a corner by paying for the most popular CRPG yet made and then wrecking their relationship with the dev team. They (WoTC, not the devs) had that shit coming; fuck 'em. I just wish it wouldn't drag down everyone else, and that's the only way I see things going.


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in reply to @Iro's post:

This has been said to death but there's this real uncanny valley situation in games where it feels like the only "comfortable" budget niches are "indie game that intentionally does not look expensive" and "no-shit for-real game that looks expensive". Every time something manages to create a mid-budget niche, the next game is pressured to kick it up because of something else that comes along with a little more polish, and the arms race towards "oops we just made a AAA game" begins anew.

as much as i think baldur’s gate 3 is at this point probably throwing its hat in the ring for most overrated game of all time, i do find it to be a big step up over the divinity original sin games. i think a large part of that is that the forgotten realms, warts and all (and i think the realms are at least 50% warts), is miles better than larian’s divinity setting (all warts, all the time). and that 5e rules made for a much more engaging game than what larian cooked up for divinity (which says more about the quality of larian’s homebrew systems than the suitability of 5e as a basis for a video game).

whilst the larian house style isn’t my favourite, i am always interested in what they’re doing as a studio. ‘divinity original sin 3’ is a really deflating idea. i’m not sure my interest in checking out every crpg that comes out could survive another brush with that setting.

the studio i feel bad for are owlcat, who presumably will do another pathfinder rpg at some point. i cannot imagine what it would be like to develop a tabletop adaptation crpg with about a 10th of bg3’s budget and resources in a post bg3 world.

Yeah I tried to get into D:OS 2 like three or four times and just couldn't enjoy it, whereas BG3 at least had the DnD hook already in me to keep me grounded. As for Owlcat, I hope they keep on trucking even though I did not particularly enjoy either Pathfinder game. I feel a little bad about not picking up Rogue Trader.

The constant chase for the perfection of a formula that works to make games (or any creative work) marketable at the expense of creativity and new, interesting ideas will never not be something I bemoan. But again, as you say, I can't blame people for trying to make something that'll sell. Food has to get on the table somehow, after all. Still, I understand the frustration.

Please allow me to politely give my opinion on this. I enjoy D&D (especially the Forgotten Realms setting) a lot. I like the turn-based tactical combat of 5e (despite all its pitfalls and issues). I played through BG1/2 in college and greatly enjoyed them.

For me, the big appeal of BG3 wasn't the graphics or the voice acting or anything like that. It's that we haven't have a D&D game that plays like D&D since 2009(NWN2: Mysteries of Westgate). And even then, it is the first time since like the Gold Box era when we have turn-based tactical combat. Baldur's Gate, Icewind Dale, and Neverwinter Nights all featured that weird real-time-but-you-can-pause combat. BG3 fulfilled my desires of a game that played like 5e D&D without having to compromise or have weird caveats.

My big hope is that WOTC and whoever they contract out to finally gets it through their fucking skull that D&D players want to play D&D (tactical combat with a cool story). And that what we DON'T want is all the nonsense that came out between 2009 and 2023. We had roughly a decade and a half where D&D games were ports of older games, idle clickers, p2w MMOs, board game ports, cash-grab mobile games, or whatever on earth Dark Alliance was trying to be.

I just want to play turn-based D&D combat man.

(I have recently started playing Kingmaker and the ability to toggle between real-time and turn-based combat makes me very happy. I wish I had known about this game sooner.)