Larian has been (for the games industry) relatively open about how they really don't want to do another Baldur's Gate (nor do they appear to want to work with WoTC again), and more power to 'em, but they did kinda ruin it for everybody else.
Let me clarify. While I do not personally like Larian's style of CRPG (aka the "I want to stack boxes and make gas clouds explode" school), they've definitely put out the most "AAA", produced, impressive-at-a-glance CRPGs over the past several years. And good for them! It seems like it's working out! But I do kinda feel like it's an ill portent for the genre because they raised the bar too high.
I'm not talking about a Disco Elysium style "this game is so good that everything else in the genre pales by comparison", I'm talking specifically from a development standpoint. You can watch Josh Sawyer's postmortem for Pillars 2 where he talks about how Divinity: Original Sin 2 set a new standard by having full voice-over, and consequently put pressure on Deadfire to also have full VO, which wreaked havoc across the game's production. Hell, even Disco Elysium patched in full VO when it really didn't need to.
I expect Baldur's Gate 3 to only magnify this problem. It's already sold over twice that of D:OS2. At least part of why I wrote The List last year was to sort of say, "look, this genre isn't usually like this"... but public opinion on BG3 hadn't yet quite swelled to the point it has at present.
(aside: so far, my extremely boring conspiracy theory that the best way to get a game to do well is present it as though it's made of money has not quite been proven wrong)
Like, I mean, take roguelikes. My favorite early entries in the past decade's boom were Spelunky, FTL, Crypt of the Necrodancer. Now, it feels like every roguelike is either a Hades clone or a Slay the Spire clone, and I can't exactly blame anyone for that, I understand how we got here, but... man. MAN. If someone's making a CRPG now, what are their options? Try to make it like BG3, where you don't have the development resources for that shit? Try to make it like Disco Elysium, where you don't have the writing chops? Try to make it like a modern Bethesda game, where it means it's fundamentally boring? No good options!
This is to say, regarding Baldur's Gate and DnD video games, WoTC/Hasbro built themselves into a corner by paying for the most popular CRPG yet made and then wrecking their relationship with the dev team. They (WoTC, not the devs) had that shit coming; fuck 'em. I just wish it wouldn't drag down everyone else, and that's the only way I see things going.

