ysaie

31 / ⚧ / code, music, art, games

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🌸 many-shaped creature
✨ too many projects
🚀 cannot be stopped
🌙 stayed up too late
:eggbug: eggbug enjoyer
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header image: chapter 8 complete from celeste
avatar: made using this character builder


📩 email
contact@echowritescode.dev

i don't know if this will make sense for anybody who didn't play it, but i would love a single-player or 2/3/4 co-op RPG that's just all the good systems from final fantasy 11 but without the MMO part:

  • two classes in the same "role" typically optimized in totally different ways; the two tank classes, for example, shared essentially one central ability (generate aggro) and everything else was totally different
  • the subjob system had the potential to spur a lot of creativity
  • enough fast travel to make getting places not be a chore, but not so much that you totally lose your sense of place
  • running out of expensive sneak items and carefully inching your way through the last chunk of a level 50 zone as a level 20 character who just wants to unlock beastmaster will never not make me feel tense and anxious (in a good way)
  • really nice loot distribution, with the best stuff being about a 50/50 spread across crafted items and boss items
  • really well-balanced aggro system that everybody had to think about, not just the tanks
  • really, really excellent "uncaring natural wonder" vibes in basically every zone
  • you could viably run a party of 6 black mages or 6 summoners and just blow everything up
  • so much more

doesn't even need to be 3D (FF11 wasn't really, except for graphically); in fact, i think a top-down 2D perspective might even serve these systems better than the 3rd person follow cam perspective that the original game had.

that game had plenty of tedious frustrating bullshit too (a good chunk of which came from being an MMO), but i think a slimmed-down indie take on fundamentally the same kind of structure could be absolutely fantastic.


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