if there's one piece of gamedev advice i want to beam directly into every indie dev's head, it's that if you made a mildly financially successful indie game, under NO circumstances should you make a direct narrative sequel. you might think you're keeping all your original audience while expanding the quality to entice a new one, but the actual result is that you've shrunk your entire prospective audience to the list of people who've already bought, played, and liked the first game. please trust me on this

eggbug enjoyer