what do you mean you can't have a callback/delegate as a public variable on a blueprint class in unreal. that's silly!!
if anybody knows a solid accepted workaround for this i'd love to hear ty <3

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🌸 many-shaped creature
✨ too many projects
🚀 cannot be stopped
🌙 stayed up too late
eggbug enjoyer
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header image: chapter 8 complete from celeste
avatar: made using this character builder
what do you mean you can't have a callback/delegate as a public variable on a blueprint class in unreal. that's silly!!
if anybody knows a solid accepted workaround for this i'd love to hear ty <3
i have decided my gender is simply uninitialized memory. attempting to read it might give you something that looks sorta right but the same time the next day it might make me crash and reboot and get a new piercing
there ain't no party like a C string party
'cause a C string party don't stop�5P�ۙ��#bV*��d����[w��Ռ-.`�t �c߁��i��EzC8vދ�t�H��V�n�
lukewarm take: unreal engine having a robust complex character controller built in is Not Exactly Bad, but also Not Exactly Good
it is nice to not need to think about stuff like "how does it work when i jump from a moving platform" but it gets really, really annoying when you hit the point of "i guess i'll just override this method and then copy and paste all 200 lines from the base class implementation because i need a flag they didn't think of in the middle of it"