I know dev cycles are tough to change on a dime and all that, but combat jobs getting minor touch-ups and becoming more homogenised, newer jobs stealing skill expression from older jobs while those jobs are gutted beyond recognition, existing issues being exacerbated even more despite "extensive debate"... outlook is pretty tough regarding high-end raiding if encounter design isn't massively improved to compensate
pour one out for your astrologian and black mage main friends, folks