posts from @zefalcon tagged #tabletop rpg

also: ##ttrpg, #tabletop role playing games, #Tabletop RPGs, #tabletop rpg's, #TTRPG, #ttrpgs, ##tabletop rpgs

Today's dungeon room is inspired by some real life as well as some fairy tale. Welcome to the fog maze.

This room is filled with a dense fog that reduces visibility to 10ft. You can hear the distant croaking of frogs. When you find a frog, you notice you aren't in the same part of the maze you used to be. There is also a rabbit in this maze, who will lead you to the exit and is the only way to escape. Staying in the maze for over 5 rounds will start to deal compounding amounts of psychic damage until you either reach the exit or perish. Once you do reach the exit, the rabbit, the fog, and the room will vanish as if they never existed and your struggle was just a dream. But the mental wounds remain.



Now that I know there's a tag for this, I'm gonna start posting some of my dungeon 23 rooms that I'm particularly proud of. Starting with today's - The Merchant.

This room is a simple 20x20 square with an entrance and exit. Within the room sits a humanoid figure of unknown species and gender. This is the Merchant, who will sell the party up to 3 items for various prices. After interacting, the Merchant gives the party a whistle they can use to summon them. When summoned, the Merchant offers 3 new items to the party. However, each time the Merchant is summoned, their prices get more unsettling, starting with gold and monster parts, moving on to things like spell slots/mana and hit points, and ending with things like limbs or souls. If the party refuses to buy an item after summoning the Merchant, they will choose an item that the party will be forced to purchase. If the party doesn't summon the Merchant for 10 rooms, this room reappears with reset prices. If the party doesn't summon them for 50 rooms, the Merchant will summon themselves and force the party to buy something.



I heard second-hand about a cool "design a dungeon a day" challenge that seemed really sweet. Anyone else heard about it or is doing it? From what I understand, the purpose is to make a new room in the dungeon each day so you end up with 365 rooms at the end of the process if you keep up with it. And if you don't, you still have a nice-sized dungeon to run.