Sorta aiming to have a grayboxed tutorial segment done by Wednesday (the end of the month). Not sure if I'll release a build of any kind though since it's really short and uninteresting lol, maybe to a few friends to test...
One more gif below that shows off the cable a bit:

I will say that scoping down to just the tutorial has allowed me to quickly realize what features were actually needed for it to feel "complete"1, and I would have otherwise regretted setting aside if I had continued implementing the full breadth of content planned for the first (non-tutorial) area.
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Namely sprites, code to change the camera focus when events are triggered, and sanding the room transitions some more to prevent the player from getting stuck on certain edge cases. I also got a better idea of the level design workflow so yayy that's cool. Still got a few more tweaks planned for this deadline, though.
